The return of classic games is a rather dangerous thing. On the one hand, you need to keep the old fans who spent more than one day sitting on past games, on the other hand, you need to adapt to modern standards in order to attract a new audience. And the return of such a series as Doom An extremely difficult task. After the first games, the release of the third part was one of the most anticipated. They were waiting for, except, Half-Life 2. However, to the third part ID Software I decided to change the emphasis in the game a little. How successful the shift? Let’s see. Greetings Doom 3.
The first thing that meets us Doom 3, – This, unexpectedly, is a plot video. The tie is quite classic and does not go far from the original. The main character is an nameless marine, arrives at Mars in a new position. Quickly driving away at the main points, the player immediately give out the task – to find the missing scientist. Silently accepting the order, we go to look for him, simultaneously ending the basic training. However, as soon as we find the missing “wise guy”, so the base immediately drowns in the alarm, screams fly along all the corridors, and people begin to go crazy and kill each other – the gates to hell opened.
From this moment, the plot begins to be issued extremely portioned, and the main thing we are doing is to fulfill various kinds of tasks from the boss, who also survived. And even if the plot itself is not very much in the game, the game still surprises the elaboration of his world. Let’s start with the fact that we, albeit briefly, show the peaceful minutes of the Martian base. The corridors are brightly lit, the security patrols and understands the complaints of workers, engineers repair jamming equipment, etc.D. After the breakthrough of the demons, the same corridors are flooded with blood, the lighting is practically killed, and from the ventilation, where one engineer fell off with another, the devils are already climbing. It seems to be a trifle, but the difference in the atmosphere is tangible.
WelCome to Mars City
As for the locations themselves, everything turned out quite interesting. From the arcade elements of classical games, the new part passed to realistic. T.e. They now do not look like the interweaving of corridors with a couple of levers, but correspond to their appointments. Office premises, medical compartments, engineering complexes, garages, factory sections, research departments and laboratories, everything looks quite authentic and believable (t.e. no fen in the style of the first F.E.A.P., where the blue hammers were at every step and in any room). Engineering complexes and research laboratories look especially interesting. In the first there are many curious mechanisms that support the Martian colony in working condition, and secondly, various alien artifacts and opened samples of demonic creatures. Each room really wants to consider and study.
The departure of a more realistic setting had a fairly good effect on the game, I want to believe in the local world. True, it was not without problems, but, mainly in terms of the plot component. It, as already mentioned, is not very much and is limited to everything with short rollers or a pack of PDA with correspondence of local workers, and most of the dialogs boil down to “we have a fuse in the reactor, go back or we will explode”. An approach that has the right to life, but it is in the plot plan that is quite weak. Not that Doom once famous for the plot, but with an intriguing beginning, development and the end turned out to be weak.
Malcolm Bethugur would have turned out to be a good villain if he had more screen time.
The gameplay side also underwent some changes. Now Doom This is not only a shooter, but a shooter with an elements of a horror. Having gone into a more realistic setting, the developers decided to fill the game with more atmospheric sections and places it really turns out. Attempts to take control, hallucinations, background noises, whisper, screams fighting for the lives of guards and t.D. The game knows how to escalate the atmosphere and even good. But it is precisely with the horror of the component of Doom 3 Strong problems. Having caught up with a horror and creating a tense atmosphere, the only thing the game can finish is a jumping monster. Not only is this technique quite cheap in itself, it is also repeated so often that by the fourth or fifth time you are already starting to understand where the corridor is just and where the next squeezer. As a result, the horror from the game turned out to be very strange.
As for the shooting part, https://madcasino.uk/ then everything is much better here. The game provides a considerable arsenal, which is pretty fun to play with. There are both classic pistols, a shotgun, a machine gun, a bazuka, and new samples, in the form of an assault rifle and a “cube of shower”. The arsenal opens systematically, but a few secrets are scattered in the game, so you can open, for example, plasmammet at a level or two earlier. BFG, by the way, also has not gone anywhere and she is still amazing and cool. At the same time, not a single trunk is lying around, all weapons are used, well, except except for a gun, which is thrown quite quickly. And the sensations of shooting are quite pleasant. In terms of arsenal, the only claim can only be to a shotgun who just has an absurd scatter, so that for greater efficiency you have to approach the enemies at point blank range, and it is not a fact that the whole buckshot will go on the target.
Where without this beauty
Still, by the way, they added a flashlight, which really cannot be turned on with weapons in his hands and you have to constantly switch between weapons and the light source. In theory, this was supposed to increase the degree of stress, t.To. Sometimes you have to fight the enemy in complete darkness and you need to choose – to fight or look for an enemy in the world. There are not many such situations, but they cause more irritation than tension. The local lighting system comes to the aid of the flashlight, but more on that later. The “Cube Cube” mentioned above is issued from the second half of the game and is a fairly imbalance, t.To. kills any creature from one blow, even a baron of hell. True, for reloading, it requires to kill 5 devils, but there are no preferences in their types.
The opponents also remained in place, even though some changes have undergone, and even without updates there were not. Soldiers, imperatives, reinforces, kicks and others remained of the old people. True, arachnotron went under the knife, but even without them there is something to shoot. From newcomers, it is worth highlighting two -headed creatures similar to impesions, and spiders. The latter are especially disgusting both externally and in behavior.
The first appearance of devils causes both danger and interest
As a result, you get a lot of pleasure from shootings. Weapons in permanent rotation, for each enemy, locations allow both caution and open battle, periodicals of the Saspenses are replaced by fierce shootings, etc.D. But here it was not without reservation.
The first is artificial intelligence. Opponents are given portions in different variations, but they all behave the same way, either run directly and beat, or run directly and shoot. If with some simple fighters this is relatively excusable, then with such a creature as the IMP, it is just a shame. Crap, which can cling to any surface, throw fiery balls, crawl out of different narrow holes and build pods, always goes to the hero with a slow step, periodically throwing fireballs. It turns out somehow boring.
The second is the general monotony and protractedness. The game accelerates for a very long time, providing us with a minimum arsenal and variations of opponents. The first hours 2, precisely because of the horror of the component, the game is in principle afraid to give out more than necessary, in connection with which, most shootings look like “shoot 3-5 opponents in the corridor”. There are not enough powerful episodes with large shootings. After the same 2 hours, there are much more such moments and it becomes much more fun, but you still have to reach this part. Yes, and when you get to her, still the game periodically tries to be more horror than a shooter, which turns out with varying success. This does not make the game so bad, but due to the monotony of the first part of the passage, the game is perceived somewhat tedious.
This is what the first quarter of the game looks like. Starts to irritate
As for the graphic component, then everything is as usual. Karmak at one time created just an excellent engine that looks very cool in places and to this day. Well animated enemies and weapons, excellent textures and effects, and most importantly dynamic lighting and shadow. In fact, this is almost the main feature of the game on which everything rests. A swinging lamp in a darkened blood room creates an amazing effect and sometimes the picture looks modern even according to current standards. Even the fireballs of impressions or shots from the machine gun can illuminate the room so that even with zero visibility, the game makes it possible to fight without a flashlight. Alas, there weren’t without bugs, but this is more likely the influence of time and new operating systems, and those bugs that are, are often treated elementary, even though you need to tinker in configs.
In sound terms, everything is fine too. The weapon sounds menacingly, with the exception of the same shotgun, hissing of spiders and demons create the necessary tension, and the cries of martyrs in hell cause considerable discomfort. The claim can be put forward only to music, t.To. There is only one memorable track and he plays only in the main menu and credits. He is cool and memorable, but he is only one. Otherwise, this is some kind of embosses, which is sometimes not even heard or some strange electronic squeaks. You are not somewhat expecting from the game, filled with tin and killing demons.
At some point Bethesda I decided to revive the 3rd part for the consoles and the PC, releasing an updated edition, now classical, game. How good it turned out? A rather controversial question. From the good, the publication includes 3 parts Doom with a new episode for the second part. The third part is complete with addition Resurrection of Evil, which another time, and a new episode Lost Mission, And the flashlight was placed on the shoulder, so now there is no need to switch to it separately. And this, unfortunately, the good ends.
Of the incomprehensible innovations that most of all affected specifically Doom 3. Firstly, the picture became much lighter. Almost all the premises that used to create with darkness at least some kind of tension, now extremely light and do not create any atmosphere. And the worst – removed dynamic lighting and shadows, which not only killed the remains of the atmosphere, but also made the picture at times poorer. It comes to the point that in places the original looks many times more modern than modern reprinting.
Secondly, the game has greatly simplified. Not so much through complexity as through gameplay. In particular, through the number of ammunition. There were enough ammunition in the original, but the player did not fill up with them so that there was a need to alternate weapons, which also made gameplay more interesting. Now there are more dikes with cartridges, and the diles themselves give 2 times more supplies. This makes the game much easier and removes the need to think what to use in a specific situation.
In the end, new bugs appeared, and artificial intelligence stupid even more, with which still had to try. A new set of levels Lost Mission It turned out not so terrible, but very actively uses almost entire rooms from the original game, which is why an unpleasant sensation of copy-paste. And in general, this is more like a conditional supplement than on a full -fledged new content.
If you want to play in Doom 3 on the console, you have no choice, you will have to take BFG Edition. If you want to play a PC, it is strongly recommended to buy a pack of an original game with an addon in Steam, especially since this pack is given for a penny. Separately the original and do not buy an addon, only a full pack, keep in mind.
And yet, despite all the listed minuses, Doom 3 Still playing perfectly. The moments of Saspenses work, fierce and adrenaline battles, the world is interesting and quite original and there is even a little plot. The game has a dynamics and a very protracted beginning, which greatly affects the impressions. However, getting used to the pace, she gives a considerable amount of pleasure. In 2004, when the game was released, she was one of the best games and one of the best jokes of that year. She could become the best, but competition in the form Far Cry And Half-Life 2 was more than fierce. Nevertheless, the game found its audience, and they still remember it with warmth.